package states.gameplay.shapors;

import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;

public class Energor extends Shapor {
	
	private Image _render;

	public Energor(int deployLimits, int cost, int deployPulses, int energyGenerated, Image render) {
		super(deployLimits, cost, deployPulses, energyGenerated, 0);
		
		_render = render;
	}

	/** RENDER **/
	@Override
	public void render(Graphics g, int x, int y) {
		_render.draw(x - (_render.getWidth())/2, y - (_render.getHeight())/2);
	}

}
